ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 100000
cameraFocalLength (float): 91.701
cameraFov (float): 22.2108
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 485.198
cameraTransform (m44f): [{1, -2.57484e-008, 7.08532e-016, -1.24931e-005}, {-2.57484e-008, -1, 2.75175e-008, -485.198}, {0, -2.75175e-008, -1, 29.3678}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1919, 1439]
displayWindow (box2i): [0, 0, 1919, 1439]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)